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Framework overview:

  • Free & open-source
  • C++11 based
  • Rigorous software process for review, continuous integration, testing and validation
  • Modulable and extensible
  • Engineered for real-time performance

We currently support:

  • Every major platform: Windows, Linux, and MacOS
  • Two rendering backends: Vulkan and VTK
  • Virtual Reality: SteamVR
  • Multiple physics models: linear/non-linear finite elements, position based dynamics
  • Continous collision detection
  • External devices support: Phantom/Touch haptic devices and VRPN devices

For more details on the existing capabilities, visit the Feature page.